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Old 03-21-2008, 04:25 PM
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Rokker Rokker is offline  - Male
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Join Date: Jun 2006
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Default How to Create Attraction Stories

Introduction
Yes, this is a long article but it will help you… Garantueed. This is how I build my attraction in set…

I came up with the idea of writing an extensive post on attraction stories after surfing the forums and realizing that guys out there are misunderstanding the concepts of a good attraction story, and after reading a few attraction stories that people posted I found the need to shed some light on this topic.
Being able to tell stories is a useful skill not only in pick-up, and it’s also a broader skill than you might think; the concept presented here doesn’t just cover the thing you say and think about from the moment you start your story until you finish the last word of it, but it’s generally applicable to pickup overall.
In this article I’ll give the tools needed to create your own attraction stories, and also explain what makes a good attraction story and how to avoid common mistakes.

Why You Should Start Delivering Attraction Stories
First of all, everyone tells stories all the time. You tell them to your friends and family on a regular basis, and they create rapport and a sense familiarity. However, the problem guys have with stories and game is that
A) they tend to drop telling stories when they start out with game and focus on delivering stock routines (or negging, or being a “jerk”) instead, or
B) tell stories that are logical (the way we talk to our guy friends) or DHV spike them in a way that makes the story come across really weird and/or braggy.

Sure, telling stories is just another tool that we can use in set, but it’s also one of the more important skill-sets to have (I’ll explain the reason why later in this post). I for one didn’t care much for the theory of telling stories (or creating stock attraction stories) when I started out, until I realized that you don’t need stock attraction stories, but knowing the underlying principles of story telling in attraction and being able to create stories on the fly is INVALUABLE.

If I had to explain how to create attraction in one sentence, it would be:
“Take her on an emotional journey”.
And what’s the easiest way to do this consistently, and with touching on as many different feelings as possible? Yes, you guessed it - by telling stories. But that’s only half the story (pun intended), there’s more to it. By telling stories you anchor her attraction with something from your life, something that IS TRULY ATTRACTIVE ABOUT YOU. Now this is KEY. I see guys miss out on this all the time; they can’t really escalate the situation because the girl knows nothing about him. If you do attraction pieces, gambits, games and routines you will get her attracted, but at the end of the day, she knows nothing about YOU AND YOUR LIFE. Sure, this is where qualification and comfort comes in, but wouldn’t it be nice to ground that already in attraction (and sometimes even give you the CHANCE to qualify and build comfort properly)? We use attraction stories to ground our identity already in the attraction phase, peek her interest and give us something to continue into the qualification and comfort phase. The shift from attraction to qualification and comfort will be much smoother.

So in my mind, here’s the rundown of the advantages of story telling in attraction:
1) Telling stories will make your interactions less gamey (compared to spitting routines, which won’t reveal much about you as a person), and will connect you better with the girl. It will also, duh, generate attraction but here’s the most important thing: IT WILL GENERATE ATTRACTION FOR WHO YOU ARE AS A PERSON AND WHAT YOU DO WITH YOUR LIFE, AND NOT JUST SOME RANDOM ROUTINE!
2) Makes you able to interlace attraction, qualification and comfort in one story, as stories can have pieces of them all, and makes the transition between the stages smoother
3) Takes her on an emotional journey, where you can touch on a lot of different feelings in the same story. I will stress the importance of this throughout the article
4) Again, you show her that you live a lifestyle that she can connect with, and probably don’t sit around on your ass getting high and playing Guitar Hero for 12 hours straight (and when you do, it’s for educational purposes only of course)

Okay, so I think I’ve convinced you enough that telling stories is important. Now let’s get down to business and talk about HOW you should do it.

What You Want To Do
I’ll start of the “what you want to do” section with telling you what YOU DON’T WANT TO DO, and that is being logical when you tell stories. Facts and detailed details are NOT important. That’s the killer of a good story, and in general when you talk to women. Instead, you want to be EMOTIONAL. In fact, conveying emotions is so important that you could have the world’s (possibly) greatest story, but if you don’t convey emotions with it, it stinks as an attraction story. At the same time you could have a pretty non-interesting story (from a guy’s point of view) and turn it into a great attraction story if you spike emotions with it. In fact, to prove a point I’ll later in this article turn a random situation that’s there is absolutely nothing special about and create an attraction story out of it, just to show you how you could turn every day situations into something you could tell as an attraction story in set.

So when you create a story, don’t focus on the facts of the story but instead focus on what emotions you can convey with it. The easiest way to do this is ask to yourself: “How did this situation make me feel?” and “what emotions can I convey with this story?”. Once you start to develop this pattern of thought, you can turn any situation into something that spikes emotions - and that’s when you know you’ve got your storytelling skills down. You want to focus on positive feelings, but even slightly negative feelings can be useful to create an emotional roller coaster.

An extremely important aspect of storytelling is “covering up” your DHV spikes so they don’t cripple your story. I see a lot of guys just slapping in a big DHV spike in their story and thinks it’s going to fly, and that’s just not how it works. I want to stress the point that the DHV spikes are really subtle. In fact, they should be so subtle that only her unconscious mind picks it up, while her conscious mind doesn’t in the optimal scenario.

It’s always better to hint than state. So don’t explicitly say your DHV spike, but hint it. So instead of saying “So, yeah I’m a doctor and this happened the other day…” you go “I was doing my shift at the hospital the other day…”. Similarly, if you want to say you are loaded, don’t go “so yeah bitch I’m really rich” but instead you could say “What I really like about not having to worry that much about money is that it gives me the opportunity to pursue my passions in life”.

You also want to develop the skill to “rewrite” statements. For instance, you want to say that the last girl you hooked up with was hot. “She was hot” becomes “I just looked at her and thought ‘Wow… someone got lucky in the gene pool lottery’” Or maybe you want to convey that she is a model. The great way to do this is to relate it to something else, for instance: “What’s cool is that I can relate to her job in that sense that she has to be focused in front of all these cameras… and every time you do something like that it makes you grow as a person. I feel that I grow every time I get up on the stage, and I bet she feels the same way when she does her thing”.
You can also add a joke that adds a slightly negative twist to the end of a really positive thing to “even them out”. An example of that would be: “But I don’t think she’ll be THAT rich for long, I mean geeze that girl just can’t stop shopping shoes! She’s single-handedly the reason why shoe shop owners near Melrose drive around in fancy cars…” This obviously works better if you are talking about someone else, and if you want to talk about yourself being rich you’re better off hinting it.

The Structure of a Good Story
The structure of a story is divided into three parts: the lead-in (beginning), middle and end.

First of all, you need a good lead-in to the story. This lead-in doesn’t have to be super amazing content-wise, but it’s really important that it grabs the listeners’ attention and makes them want to hear the rest of the story. This is especially important in club game and in venues with loud music, where you have to fight additional distractors compared to say a lounge. If you can connect the rest of the story (say you are telling a story on how it feels to be on stage) with an attention grabbing first statement, like
“You know I think I’ve figured out the meaning of life…[pause] It’s being on stage, and the feeling you have in your stomach the seconds before you go on…[continue story]”
then that’s preferable. Some examples of generic good lead-ins:

• “You’ll NEVER believe what happened to me…”
• “Omg, you are SO not going to believe this…”
• “Do you know what the best feeling EVER is?”
• “Geeze, you know you remind me of something… It’s… No actually, I’ll tell the story first and then I’ll tell you why you reminded me of it”

The middle is where all the action is. The most important thing here is that something actually happens. Create some drama, unresolved tension. Almost nothing is worse than hearing a story where you think something is going to go down… but nothing happens and everything is fine. What I do want to say though is that if you create a story, it’s better if it’s a cool story from the start (without the DHVs or emotional spikes) and then add the extra elements in (focusing on emotions and then sprinkle with DHVs) afterwards. Don’t create stories revolving around the DHV spikes in of themselves, they should just “happen to be there” anyway.

An attraction story can end in one of three ways: with laughter, an “awww that’s cute” (or similar), or a qualifying question. Since you’ll be playful most of the time in set, most of your stories will probably end on a playful / funny note too, and ending with a little joke is always a fail-safe way. If you tell a cutsie story, an “awww that’s cute” thing could work (eventhough I only occasionally use that one since I’m such a bad ass). The last way, to end with a qualifying question, can be really powerful. In other words, you tell your story and tie a qualifying question to it at the end, like “so have you ever experienced something similar?”, “Now I’ve revealed my secret… so what would you do if you had all the money in the world?”, “Isn’t THAT the best feeling ever? Ever had that feeling?”

Random Situation Turned Into an Attraction Story
I’ll try to make this story as generic as possible, in other words so anyone could tell it. If I’d create a story for myself, I’d tell something that’s connected with my identity, but just to show you guys it’s possible to do it without a strong identity, here’s what I came up with.
My theme for the story: You see a green car passing by on the street. That’s it. Could you possibly create an attraction story out of that mundane every day situation? Yes! And here’s how I’d do it (the emotions in the brackets are the states I tap into and the feelings I want to convey when I’m telling the story):

The Green Car and How You Like Red… or Possibly Pink Story
“Omg, have you realized how little things really can change one’s perspective, and make you think of things you never thought were connected?! [Convey excitement] So I was walking down the street today, thinking about what to eat for dinner today which made me really happy because I had the perfect dish in mind… y’know when you already know what you’re having because you’ve been craving it for awhile? [Point at yourself if you are into NLP ] Feels SO good, doesn’t it? [Convey happiness] Anyway, so I see a green car passing by, randomly like that. And for some reason, I stopped thinking about what to have for dinner and just felt really energized instead [Convey being energized], and started to think about colors, and I kid you not - traveling. I think I made some connection with all the new experiences you get when you travel, which is obviously the past part of it all, and what influence colors have on that experience, but it’s just funny how one start thinking about one thing and the next second you think about something else and you wonder how the hell you came from one to the other y’know? [Convey humor, LOL] It’s amazing though, they have done so many studies on colors and it’s affect on people. Take your bed-room for example. What color is it? [She might or might not tell you, doesn’t matter - ask in a slightly suspicious tone] Yeah so you see, that color actually affects how you sleep and how energized you feel when you wake up. Isn’t that amazing? By the way, from what I’ve seen of you so far, I bet your favorite color is red… possibly pink, but let’s pray for red”.

So there are no obvious DHV spikes in that story, but it’ still a good attraction story. So it’s definitely possible for EVERYONE to tell interesting stories, you don’t have to be a rock-star to tell attraction stories…

Final words
So now you know how to create an attraction story. I strongly suggest you start trying these concepts out in field, as being able to convey emotions and tell stories is going to take your game to the next level if you don’t already do that.
To summarize, these are the points I’ve highlighted in this article:

• Be emotional and tell stories that take her on a emotional journey
• Don’t make the DHV spikes too obvious, but convey them to her unconscious mind
• Have a attention grabbing lead-in to your story
• End on a high note (joke etc), “awww” or with a qualifying question
• Don’t make excuses and say that “your life isn’t cool enough to be telling attraction stories about”. Almost ANYTHING can be converted into an attraction story

- R
__________________
Rokker
Love Systems' Instructor
http://www.lovesystems.com/rokker

Specialities: Same Night Lays, Identity, Natural game and Rock Star game
Reviews: 1on1 in Venice, 1on1 in Stockholm, Bootcamp in Munich, 1on1 in Oslo, 1on1 in Stockholm #2, Bootcamp in Stockholm, Bootcamp in London
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