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Old 05-20-2006, 04:43 PM
Sheek Sheek is offline  - Male
 
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Default Interview Vol 3. Storytelling and Humor (Sinn and Future)

Volume number and title: Volume 2 - Savoy and Mystery on Disqualifying and Negging
Date of release: April/May 2006
Pros: The quality of the CD is very good; the recording is very clear. Also, the information in the CD is outstanding; disqualifications are explained in depth, and I feel I now fully understand the purpose of disqualifying.
Cons: There were some weird high pitch whines 1/2way through that sounded like nails on a chalkboard and almost blew out my speakers.
Rating out of 10: 8
I recommend this product.
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Old 06-09-2006, 02:15 PM
waxlrose waxlrose is offline  - Male
 
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Default Review: Mystery Method Master Series-CD Interview Vol.3

Review: Mystery Method Master Series-CD Interview
Volume 3-Sinn and Future on Storytelling and Humor
The Point and Purpose of Storytelling
To convey your high value personality through the use of constructed
stories that include DHV spikes while avoiding DLV pits. I believe
that, in this game, you are marketing yourself, and your stories are
your commercials. You ultimately want her to buy your product-YOU.
This is your true purpose. Do you want to be a household, in-demand
brand name that EVERYONE wants to buy, or would you prefer to be a
bargain bin product at the 99 Cent Store? Have you seen some of the
people that shop there? Not many women of quality...
If you can tell a good story, you can spin a most fantastic web to
catch the prey that we all desire. I once had a friend who was a
master at just this, and the look in the eyes of any girl who had ears
was priceless. He could get attraction from ANY quality girl of any
age with just the charm of his stories. It was astounding to say the
least because, this friend of mine was pushing 60 years old and in a
wheelchair. He had been around the world, toured in rock bands, and
even played bass on The Doors song "The Unknown Soldier" All of these
facts were reflected in his stories. I would say that having known Jim
Morrison personally is a Demonstration of Higher Value, wouldn't you?
This is the disc that can help you to be the most fun guy in the room.
Embedding your stories with subtle sub-communication of higher value
is the essence of what you will learn, as well as the different kinds
of stories to use and how to use them. Many people don't know what
even makes a good story, or how to tell it the right way to make a
maximum impact. This was one of my biggest sticking points because I
didn't really know how to put it all together. I didn't know how to
embed my DHV's without sounding like I was bragging. After hearing
this CD, I am on my way to
crafting my own compelling, bullet-proof stories that everybody wants
to hear, just like you will be. You
can appear to be the Tribal Leader because, when you speak, everyone listens.
Complaint Department: I would have preferred more order. It would have
been nice if the guys at MM had gone more from A-Z with building a
story-the simple framework that comes before you put the roof on. All
the info is there, just not as orderly as the entire M3 model.
Topics Covered-How to flip Attraction Switches within the context of a
story, What to include and what to focus on, Using different types of
stories for different phases in the interaction, Topics to avoid at
all costs.
Thumbs Up-Waxlrose
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Old 06-14-2006, 02:32 PM
Hysteria Hysteria is offline  - Male
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Volume number and title: Volume 3 - Sinn & Future on Storytelling and Humor
Date of release: May 2006
Pros: I am not somebody who takes canned stories seriously in my game. I prefer banter, games, and jokes. However, I may have just changed my mind about stories because Sinn and Future break down the elements of strong stories. Mind you, much of this is already discussed in the Venusian Arts Handbook, but it has suddenly clicked for me. A huge topic they talk about is DLV pits and what topics to avoid at all costs because they will subcommunicate that you are low value. This segment alone made the disc worth it for me. Finally, the segment on humor outlined how attraction humor is much different than humor for humor's sake, and how to get the most out of attraction humor. Awesome.
Cons: As Waxlrose mentioned above, it is slightly disorganized. I typed study notes while listening to the interview and had to organize my text as I was going through it. I will be going through the interview again to fill in the missing gaps.
Rating out of 10: 8/10 for presentation and organization; Do yourself a favour and type up summary notes while listening. 10/10 for content; Lots of excellent bits to help my weak storytelling game. 10/10 for production quality; No annoying microphone feedback like in Volume 2, crystal clear sound quality all the way.
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Old 06-17-2006, 03:19 AM
Kong Kong is offline  - Undisclosed
 
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Volume number and title: Volume 3 - Sinn & Future on Storytelling and Humor
Date of release: May 2006
This is the one I've most been looking forward too.
I really liked how much fun Future was having and how excitable he is.
Track 8, the first half was really good. Swinggcat says 'pauses focus the mind' PU101 says to pause before the punch, I prefered the MM explanation cueing them for a reaction.
Stories about something almost happening, yeah that's something I have been occasionally guilty off and approve off pointing out. Although, in rapport just a sudden state change in what your describing (Swinggcats chick humour) seems often enough to get a laugh, since I have a story about nothing, but which gets a laugh, I'm keeping it, but its always worth asking, what can I make happen here?
The DLV stack was hilarious, and I can identify with that, when I've warmed the room a little I LOVE going in with a DLV opener cos' the incongruence gets an instant laugh, it's so freakin' easy!
If she suspects your expecting a reaction they resist, good to hear that, was thinking about that for a while, things which are structurally funny but fall flat (good on the page), or when girls ask me for a story (which they occasionally do , having overheard snatches from other sets, the reaction is less).
I've decided I can keep things which are struturally funny, for instance contrasts, but are unreliable, by just floating over them to the next bit; it becomes padding but at least not reaction seeking.
One Of Futures DHVs about the classic looking ex-gf was really interesting, it took something with no plot, no real story, but still flipped the preselection DHV by making it into a barbed compliment. So long as you move past the DHV spike your safe, and that's all you need, just a little thing to setup the DHV and move the 'story' past it.
For stories where there was no conflict, I think NLP is the answer, for instance sky diving, if you've done it you may want to talk about it, so what do you do? You have peril to work with and your plot is the various events - jumping - shoot deployment - landing, so you can do some elaborate sensation methphoring on how you felt triggered by each event. I think any kind of positive expressiveness progresses you in c1/c2, I think NLP is the way to make something good of activities where there really is little plot to work with, but that make you an interesting guy - Style's lifestyle attraction switch.
Cons
Some of it (50%?) of it was already known, however its good to to hear it again and articulated differently, in order to internalise it.
It's not the definitive take, you can still get stuff from Juggler, and PU101 (specifically checkin's, inserting neediness, to create emotional charge).
They could have elaborated on finding a conflict then make a story, Mystery's best stories are where there's something at stake, Lovedrop explicitly says 'there was a little bit of a connection' in the dog chasing story of his, creating a stake, but I'm back seat directing here, still excellent.
Contrary to the CD I have a story where I'm a bit of a male bore, like something only interesting to me and pathetic semi bragging. The subsequent semi-connected bit is slightly funny, but always get a BIG laugh because I've created tension. It's part of the emotional roller coaster, luring her into thinking I'm uncool, and she gonna have the uncomfortable task of having to rid herself of me, then boom, thank god! I am cool.
I also think being a little bit of being the male bore in the setup to your story is OK, so long as your assured of attention. Being natural helps congruence.
I think Mystery does this, remember that video, I swear at one point he was setting up the neice DHV and gives her his neice's name, I mean that's superfluous detail isn't it? But makes the story more natural, more real, less the reaction seeking performance piece.
As for the sarcasm about getting humour from studying books, oh dear, if you want to analyse humour it is far easier to pick apart a joke/comedy on the page, and I know parkblvd used books teaching comedy to get good, and he is an occassional comedian. I think in this respect the CD is ignorent and encourages complacency.
And just in my dream world of wants:
Would like to hear practical elaboration on Juggler's getting girls to work for the story. A good story gives so much value, so he squeezed an advanced payment out of them, by either getting them to comply with some demand (compliance risk), or something to do with having them chase him with quesitons. If you can get them to jump a few hoops, or put any effort in, then any punch is funny/funnier. This is a piece I really really want.
Verdict
Best yet.
If you can't get it now, borrow it of someone.
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